![]() #LAYERS OF FEAR 2 SWITCH REVIEW SIMULATOR#The game’s “narrator” sounds an awful lot like Snoke from Star Wars…Īs a game itself… Layers of Fear 2 is still, by and large, a walking simulator with small doses of puzzle solving sprinkled throughout its duration. Jump scares are still present, but they aren’t as prevalent as before, with the game occasionally managing to pull off some well-deserved scares by combining its excellent (but compressed) binaural audio with a bit of tension and buildup. Once you know how the game will try to subvert your expectations, and how it will try to make you feel unsettled, you’ll basically run on cruise control up until the end of the final act. The game is comprised of five acts, with the first one being by far its most interesting, not because it’s immensely better than the rest of the experience, but because the game hardly changes its plot, puzzles and surprises throughout your entire gameplay. It doesn’t exactly pay off very well in the end, but I have to commend Bloober Team for making Layers of Fear 2‘s plot less dumb than the one from the original. One thing I immediately liked in Layers of Fear 2 over its predecessor is that I did not figure the entire plot out in the first fifteen seconds, with the game managing to hide and unveil its mysteries in a slightly more interesting pace. It’s still a game about an artist slowly descending into madness, but instead of playing as a painter inside a mansion, you now play as a struggling Hollywood actor from the first half of the 20th century, while being trapped inside the most confusing ship I have ever seen in a game. Layers of Fear 2 isn’t a direct sequel to the original, but follows some similar patterns. These graphics are quite impressive for a Switch game. ![]()
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